If everyone was just being honest with themselves, from 343 to Ubisoft, technical issues are really the only reason nothing has splitscreen anymore. So while I like splitscreen and it would have been really good to do, we were unable to do it for this game.” “For example, how much can we put on the screen when you move into the Dark Zone and run into other people? There’s also issues when online in regards to profiles, as well as rendering. In the end, Jensen admits there are also technical challenges with splitscreen: I don’t understand why that’s even brought up as an issue. If I had a friend over specifically to play a game, we would have no problem starting and ending our session together. Like this is somehow some sort of insurmountable problem that’s going to happen all the time, and would drive players crazy. They’re two of the best couch co-op games I’ve ever played.īut past this, he seems to be saying that you will be playing The Division so much that when people are apparently just popping in and out of your house, in order to play splitscreen you would have to start a new play session when they joined, or end yours when they left. Those games have almost the same design philosophy as The Division in terms of retreading through open areas, and local multiplayer works wonders for them. My mind immediately races to two of my favorite local multiplayer, open-ended, loot-based experiences, Borderlands 2 and Diablo 3, where the former uses splitscreen while the other is just local. And he seems to be saying that because of the open world nature of the game that’s a lot of exploring without clearly defined “goals,” that doesn’t lend itself it splitscreen. He defines “classic” splitscreen as having a specific challenge to overcome, mentioning completing missions, which The Division is obviously full of. I’m trying to dissect all this, but it’s making my brain hurt.
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